Skip to content

Earth Elemental

D&D 5e · 2024·Large Elemental·Neutral

Armor class
17
Hit points
14714d10 + 70
Challenge
51,800 XP
Proficiency
+3Initiative -1

Speed 30 ft., Burrow 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score208205105
Mod+5-1+5-3+0-3
Save+5-1+5-3+0-3
Vulnerabilities
Thunder
Damage immunities
Poison
Condition immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages
Primordial (Terran)

Traits

Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster

The elemental deals double damage to objects and structures.

Actions

Multiattack

The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam

Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch

Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0