Elephant
D&D 5e · 2014·Huge Beast·Unaligned
- Armor class
- 12natural armor
- Hit points
- 768d12+24
- Challenge
- 41,100 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 22 | 9 | 17 | 3 | 11 | 6 |
| Mod | +6 | -1 | +3 | -4 | +0 | -2 |
| Save | +0 | +0 | +0 | +0 | +0 | +0 |
- Senses
- passive Perception 10
- Languages
- —
Traits
Trampling Charge
If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.