Elephant
D&D 5e · 2024·Huge Beast·Unaligned
- Armor class
- 12
- Hit points
- 768d12 + 24
- Challenge
- 41,100 XP
- Proficiency
- +2Initiative -1
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 22 | 9 | 17 | 3 | 11 | 6 |
| Mod | +6 | -1 | +3 | -4 | +0 | -2 |
| Save | +6 | -1 | +3 | -4 | +0 | -2 |
- Senses
- Passive Perception 10
- Languages
- None
Actions
Multiattack
The elephant makes two Gore attacks.
Gore
Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus actions
Trample
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.