Ghoul
D&D 5e · 2014·Medium Undead·Chaotic Evil
- Armor class
- 12
- Hit points
- 225d8
- Challenge
- 1200 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 13 | 15 | 10 | 7 | 10 | 6 |
| Mod | +1 | +2 | +0 | -2 | +0 | -2 |
| Save | +1 | +2 | +0 | -2 | +0 | -2 |
- Damage immunities
- poison
- Condition immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.