Ghoul
D&D 5e · 2024·Medium Undead·Chaotic Evil
- Armor class
- 12
- Hit points
- 225d8
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 13 | 15 | 10 | 7 | 10 | 6 |
| Mod | +1 | +2 | +0 | -2 | +0 | -2 |
| Save | +1 | +2 | +0 | -2 | +0 | -2 |
- Damage immunities
- Poison
- Condition immunities
- Charmed, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common
Actions
Multiattack
The ghoul makes two Bite attacks.
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.