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Giant Elk

D&D 5e · 2024·Huge Celestial·Neutral Good

Armor class
14
Hit points
425d12 + 10
Challenge
2450 XP
Proficiency
+2Initiative +6

Speed 60 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score19181471410
Mod+4+4+2-2+2+0
Save+6+6+2-2+2+0
Skills
Perception +4
Resistances
Necrotic, Radiant
Senses
Darkvision 90 ft.; Passive Perception 14
Languages
Celestial; understands Common, Elvish, and Sylvan but can't speak them

Actions

Ram

Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0