Giant Sea Horse
D&D 5e · 2014·Large Beast·Unaligned
- Armor class
- 13natural armor
- Hit points
- 163d10
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 0 ft., swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 12 | 15 | 11 | 2 | 12 | 5 |
| Mod | +1 | +2 | +0 | -4 | +1 | -3 |
| Save | +1 | +2 | +0 | -4 | +1 | -3 |
- Senses
- passive Perception 11
- Languages
- —
Traits
Charge
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing
The sea horse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.