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Giant Seahorse

D&D 5e · 2024·Large Beast·Unaligned

Armor class
14
Hit points
163d10
Challenge
1/2100 XP
Proficiency
+2Initiative +1

Speed 5 ft., Swim 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1512112125
Mod+2+1+0-4+1-3
Save+2+1+0-4+1-3
Senses
Passive Perception 11
Languages
None

Traits

Water Breathing

The seahorse can breathe only underwater.

Actions

Ram

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus actions

Bubble Dash

While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0