Gnoll
D&D 5e · 2014·Medium Humanoid (gnoll)·Chaotic Evil
- Armor class
- 15hide armor, shield
- Hit points
- 225d8
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 14 | 12 | 11 | 6 | 10 | 7 |
| Mod | +2 | +1 | +0 | -2 | +0 | -2 |
| Save | +2 | +1 | +0 | -2 | +0 | -2 |
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.