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Gnoll Warrior

D&D 5e · 2024·Medium Fiend·Chaotic Evil

Armor class
15
Hit points
276d8
Challenge
1/2100 XP
Proficiency
+2Initiative +1

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1412116107
Mod+2+1+0-2+0-2
Save+2+1+0-2+0-2
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Gnoll

Actions

Rend

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow

Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus actions

Rampage (1/Day)

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0