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Hell Hound

D&D 5e · 2014·Medium Fiend·Lawful Evil

Armor class
15natural armor
Hit points
457d8+14
Challenge
3700 XP
Proficiency
+2

Speed 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1712146136
Mod+3+1+2-2+1-2
Save+3+1+2-2+1-2
Skills
Perception +5
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak it

Traits

Keen Hearing and Smell

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6)

The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0