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Hill Giant

D&D 5e · 2014·Huge Giant·Chaotic Evil

Armor class
13natural armor
Hit points
10510d12+40
Challenge
51,800 XP
Proficiency
+3

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score21819596
Mod+5-1+4-3-1-2
Save+5-1+4-3-1-2
Skills
Perception +2
Senses
passive Perception 12
Languages
Giant

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0