Hobgoblin
D&D 5e · 2014·Medium Humanoid (goblinoid)·Lawful Evil
- Armor class
- 18chain mail, shield
- Hit points
- 112d8+2
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 13 | 12 | 12 | 10 | 10 | 9 |
| Mod | +1 | +1 | +1 | +0 | +0 | -1 |
| Save | +1 | +1 | +1 | +0 | +0 | -1 |
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Traits
Martial Advantage
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.