Hobgoblin Warrior
D&D 5e · 2024·Medium Fey (Goblinoid)·Lawful Evil
- Armor class
- 18
- Hit points
- 112d8 + 2
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +3
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 13 | 12 | 12 | 10 | 10 | 9 |
| Mod | +1 | +1 | +1 | +0 | +0 | -1 |
| Save | +1 | +1 | +1 | +0 | +0 | -1 |
- Gear
- Half Plate Armor, Longbow, Longsword, Shield
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
Traits
Pack Tactics
The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword
Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow
Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.