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Ice Mephit

D&D 5e · 2014·Small Elemental·Neutral Evil

Armor class
11
Hit points
216d6
Challenge
1/2100 XP
Proficiency
+2

Speed 30 ft., fly 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score7131091112
Mod-2+1+0-1+0+1
Save-2+1+0-1+0+1
Skills
Stealth +3, Perception +2
Vulnerabilities
bludgeoning, fire
Damage immunities
cold, poison
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Aquan, Auran

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day)

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0