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Ice Mephit

D&D 5e · 2024·Small Elemental·Neutral Evil

Armor class
11
Hit points
216d6
Challenge
1/2100 XP
Proficiency
+2Initiative +1

Speed 30 ft., Fly 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score7131091112
Mod-2+1+0-1+0+1
Save-2+1+0-1+0+1
Skills
Stealth +3, Perception +2
Vulnerabilities
Fire
Damage immunities
Cold, Poison
Condition immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Aquan, Auran)

Traits

Death Burst

The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Frost Breath (Recharge 6)

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Fog Cloud (1/Day)

The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0