Ice Mephit
D&D 5e · 2024·Small Elemental·Neutral Evil
- Armor class
- 11
- Hit points
- 216d6
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +1
Speed 30 ft., Fly 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 7 | 13 | 10 | 9 | 11 | 12 |
| Mod | -2 | +1 | +0 | -1 | +0 | +1 |
| Save | -2 | +1 | +0 | -1 | +0 | +1 |
- Skills
- Stealth +3, Perception +2
- Vulnerabilities
- Fire
- Damage immunities
- Cold, Poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Aquan, Auran)
Traits
Death Burst
The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Frost Breath (Recharge 6)
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Fog Cloud (1/Day)
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.