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Invisible Stalker

D&D 5e · 2024·Large Elemental·Neutral

Armor class
14
Hit points
9713d10 + 26
Challenge
62,300 XP
Proficiency
+3Initiative +7

Speed 50 ft., Fly 50 ft. (hover)

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score161914101511
Mod+3+4+2+0+2+0
Save+3+4+2+0+2+0
Skills
Stealth +10, Perception +8
Resistances
Bludgeoning, Piercing, Slashing
Damage immunities
Poison
Condition immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 18
Languages
Common, Primordial (Auran)

Traits

Air Form

The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility

The stalker has the Invisible condition.

Actions

Multiattack

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage. Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0