Lamia
D&D 5e · 2014·Large Monstrosity·Chaotic Evil
- Armor class
- 13natural armor
- Hit points
- 9713d10+26
- Challenge
- 41,100 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 13 | 15 | 14 | 15 | 16 |
| Mod | +3 | +1 | +2 | +2 | +2 | +3 |
| Save | +3 | +1 | +2 | +2 | +2 | +3 |
- Skills
- Insight +4, Stealth +3, Deception +7
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Traits
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.