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Lamia

D&D 5e · 2024·Large Fiend·Chaotic Evil

Armor class
13
Hit points
9713d10 + 26
Challenge
41,100 XP
Proficiency
+2Initiative +1

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score161315141516
Mod+3+1+2+2+2+3
Save+3+1+2+2+2+3
Skills
Insight +4, Stealth +5, Deception +7
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common

Actions

Multiattack

The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch

Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting

The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying

Bonus actions

Leap

The lamia jumps up to 30 feet by spending 10 feet of movement.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0