Lamia
D&D 5e · 2024·Large Fiend·Chaotic Evil
- Armor class
- 13
- Hit points
- 9713d10 + 26
- Challenge
- 41,100 XP
- Proficiency
- +2Initiative +1
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 13 | 15 | 14 | 15 | 16 |
| Mod | +3 | +1 | +2 | +2 | +2 | +3 |
| Save | +3 | +1 | +2 | +2 | +2 | +3 |
- Skills
- Insight +4, Stealth +5, Deception +7
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Abyssal, Common
Actions
Multiattack
The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch
Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting
The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Bonus actions
Leap
The lamia jumps up to 30 feet by spending 10 feet of movement.