Lemure
D&D 5e · 2014·Medium Fiend (devil)·Lawful Evil
- Armor class
- 7
- Hit points
- 133d8
- Challenge
- 010 XP
- Proficiency
- +2
Speed 15 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 5 | 11 | 1 | 11 | 3 |
| Mod | +0 | -3 | +0 | -5 | +0 | -4 |
| Save | +0 | -3 | +0 | -5 | +0 | -4 |
- Resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands Infernal but can't speak
Traits
Devil's Sight
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.