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Lemure

D&D 5e · 2014·Medium Fiend (devil)·Lawful Evil

Armor class
7
Hit points
133d8
Challenge
010 XP
Proficiency
+2

Speed 15 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score105111113
Mod+0-3+0-5+0-4
Save+0-3+0-5+0-4
Resistances
cold
Damage immunities
fire, poison
Condition immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Infernal but can't speak

Traits

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0