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Lemure

D&D 5e · 2024·Medium Fiend (Devil)·Lawful Evil

Armor class
9
Hit points
92d8
Challenge
010 XP
Proficiency
+2Initiative -3

Speed 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score105111113
Mod+0-3+0-5+0-4
Save+0-3+0-5+0-4
Resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages
Understands Infernal but can't speak

Traits

Hellish Restoration

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0