Lemure
D&D 5e · 2024·Medium Fiend (Devil)·Lawful Evil
- Armor class
- 9
- Hit points
- 92d8
- Challenge
- 010 XP
- Proficiency
- +2Initiative -3
Speed 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 5 | 11 | 1 | 11 | 3 |
| Mod | +0 | -3 | +0 | -5 | +0 | -4 |
| Save | +0 | -3 | +0 | -5 | +0 | -4 |
- Resistances
- Cold
- Damage immunities
- Fire, Poison
- Condition immunities
- Charmed, Frightened, Poisoned
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
- Languages
- Understands Infernal but can't speak
Traits
Hellish Restoration
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.