Lion
D&D 5e · 2014·Large Beast·Unaligned
- Armor class
- 12
- Hit points
- 264d10+4
- Challenge
- 1200 XP
- Proficiency
- +2
Speed 50 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 13 | 3 | 12 | 8 |
| Mod | +3 | +2 | +1 | -4 | +1 | -1 |
| Save | +3 | +2 | +1 | -4 | +1 | -1 |
- Skills
- Stealth +6, Perception +3
- Senses
- passive Perception 13
- Languages
- —
Traits
Keen Smell
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce
If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap
With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.