Mage
D&D 5e · 2014·Medium Humanoid (any race)·Any Alignment
- Armor class
- 1215 with mage armor
- Hit points
- 409d8
- Challenge
- 62,300 XP
- Proficiency
- +3
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 9 | 14 | 11 | 17 | 12 | 11 |
| Mod | -1 | +2 | +0 | +3 | +1 | +0 |
| Save | -1 | +2 | +0 | +6 | +4 | +0 |
- Skills
- Arcana +6, History +6
- Senses
- passive Perception 11
- Languages
- any four languages
Traits
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.