Mage
D&D 5e · 2024·Medium or Small Humanoid (Wizard)·Neutral
- Armor class
- 15
- Hit points
- 8118d8
- Challenge
- 62,300 XP
- Proficiency
- +3Initiative +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 9 | 14 | 11 | 17 | 12 | 11 |
| Mod | -1 | +2 | +0 | +3 | +1 | +0 |
| Save | -1 | +2 | +0 | +6 | +4 | +0 |
- Skills
- Arcana +6, History +6, Perception +4
- Gear
- Wand
- Senses
- Passive Perception 14
- Languages
- Common plus three other languages
Actions
Multiattack
The mage makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
Spellcasting
The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fireball (level 4 version), Invisibility 1/Day Each: Cone of Cold, Fly
Bonus actions
Misty Step (3/Day)
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day)
The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.