Merfolk
D&D 5e · 2014·Medium Humanoid (merfolk)·Neutral
- Armor class
- 11
- Hit points
- 112d8+2
- Challenge
- 1/825 XP
- Proficiency
- +2
Speed 10 ft., swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 13 | 12 | 11 | 11 | 12 |
| Mod | +0 | +1 | +1 | +0 | +0 | +1 |
| Save | +0 | +1 | +1 | +0 | +0 | +1 |
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Aquan, Common
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.