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Merfolk

D&D 5e · 2014·Medium Humanoid (merfolk)·Neutral

Armor class
11
Hit points
112d8+2
Challenge
1/825 XP
Proficiency
+2

Speed 10 ft., swim 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score101312111112
Mod+0+1+1+0+0+1
Save+0+1+1+0+0+1
Skills
Perception +2
Senses
passive Perception 12
Languages
Aquan, Common

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0