Merfolk Skirmisher
D&D 5e · 2024·Medium Elemental·Neutral
- Armor class
- 11
- Hit points
- 112d8 + 2
- Challenge
- 1/825 XP
- Proficiency
- +2Initiative +1
Speed 10 ft., Swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 13 | 12 | 11 | 14 | 12 |
| Mod | +0 | +1 | +1 | +0 | +2 | +1 |
| Save | +0 | +1 | +1 | +0 | +2 | +1 |
- Senses
- Passive Perception 12
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Ocean Spear
Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.