Merrow
D&D 5e · 2014·Large Monstrosity·Chaotic Evil
- Armor class
- 13natural armor
- Hit points
- 456d10+12
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 10 ft., swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 10 | 15 | 8 | 10 | 9 |
| Mod | +4 | +0 | +2 | -1 | +0 | -1 |
| Save | +4 | +0 | +2 | -1 | +0 | -1 |
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Aquan
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.