Merrow
D&D 5e · 2024·Large Monstrosity·Chaotic Evil
- Armor class
- 13
- Hit points
- 456d10 + 12
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +2
Speed 10 ft., Swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 15 | 8 | 10 | 9 |
| Mod | +4 | +2 | +2 | -1 | +0 | -1 |
| Save | +4 | +2 | +2 | -1 | +0 | -1 |
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Abyssal, Primordial (Aquan)
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite
Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw
Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.