Minotaur Skeleton
D&D 5e · 2014·Large Undead·Lawful Evil
- Armor class
- 12natural armor
- Hit points
- 679d10+18
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 15 | 6 | 8 | 5 |
| Mod | +4 | +0 | +2 | -2 | -1 | -3 |
| Save | +4 | +0 | +2 | -2 | -1 | -3 |
- Vulnerabilities
- bludgeoning
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Abyssal but can't speak
Traits
Charge
If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.