Minotaur Skeleton
D&D 5e · 2024·Large Undead·Lawful Evil
- Armor class
- 12
- Hit points
- 456d10 + 12
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +0
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 15 | 6 | 8 | 5 |
| Mod | +4 | +0 | +2 | -2 | -1 | -3 |
| Save | +4 | +0 | +2 | -2 | -1 | -3 |
- Vulnerabilities
- Bludgeoning
- Damage immunities
- Poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Understands Abyssal but can't speak
Actions
Gore
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam
Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.