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Minotaur Skeleton

D&D 5e · 2024·Large Undead·Lawful Evil

Armor class
12
Hit points
456d10 + 12
Challenge
2450 XP
Proficiency
+2Initiative +0

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181115685
Mod+4+0+2-2-1-3
Save+4+0+2-2-1-3
Vulnerabilities
Bludgeoning
Damage immunities
Poison
Condition immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Abyssal but can't speak

Actions

Gore

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0