Skip to content

Nightmare

D&D 5e · 2014·Large Fiend·Neutral Evil

Armor class
13natural armor
Hit points
688d10+24
Challenge
3700 XP
Proficiency
+2

Speed 60 ft., fly 90 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181516101315
Mod+4+2+3+0+1+2
Save+4+2+3+0+1+2
Damage immunities
fire
Senses
passive Perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak

Traits

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0