Nightmare
D&D 5e · 2014·Large Fiend·Neutral Evil
- Armor class
- 13natural armor
- Hit points
- 688d10+24
- Challenge
- 3700 XP
- Proficiency
- +2
Speed 60 ft., fly 90 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 16 | 10 | 13 | 15 |
| Mod | +4 | +2 | +3 | +0 | +1 | +2 |
| Save | +4 | +2 | +3 | +0 | +1 | +2 |
- Damage immunities
- fire
- Senses
- passive Perception 11
- Languages
- understands Abyssal, Common, and Infernal but can't speak
Traits
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.