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Nightmare

D&D 5e · 2024·Large Fiend·Neutral Evil

Armor class
13
Hit points
688d10 + 24
Challenge
3700 XP
Proficiency
+2Initiative +2

Speed 60 ft., Fly 90 ft. (hover)

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181516101315
Mod+4+2+3+0+1+2
Save+4+2+3+0+1+2
Damage immunities
Fire
Senses
Passive Perception 11
Languages
Understands Abyssal, Common, and Infernal but can't speak

Traits

Confer Fire Resistance

The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination

The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.

Actions

Hooves

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0