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Ochre Jelly

D&D 5e · 2024·Large Ooze·Unaligned

Armor class
8
Hit points
527d10 + 14
Challenge
2450 XP
Proficiency
+2Initiative -2

Speed 20 ft., Climb 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score15614261
Mod+2-2+2-4-2-5
Save+2-2+2-4-2-5
Resistances
Acid
Damage immunities
Lightning, Slashing
Condition immunities
Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Blindsight 60 ft.; Passive Perception 8
Languages
None

Traits

Amorphous

The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb

The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod

Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.

Reactions

Split

Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly's Hit Points are divided evenly between the new jellies (round down).

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0