Priest
D&D 5e · 2014·Medium Humanoid (any race)·Any Alignment
- Armor class
- 13chain shirt
- Hit points
- 275d8+5
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 25 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 10 | 12 | 13 | 16 | 13 |
| Mod | +0 | +0 | +1 | +1 | +3 | +1 |
| Save | +0 | +0 | +1 | +1 | +3 | +1 |
- Skills
- Medicine +7, Religion +4, Persuasion +3
- Senses
- passive Perception 13
- Languages
- any two languages
Traits
Divine Eminence
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): cure wounds, guiding bolt, sanctuary 2nd level (3 slots): lesser restoration, spiritual weapon 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.