Priest
D&D 5e · 2024·Medium or Small Humanoid (Cleric)·Neutral
- Armor class
- 13
- Hit points
- 387d8 + 7
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +0
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 10 | 12 | 13 | 16 | 13 |
| Mod | +3 | +0 | +1 | +1 | +3 | +1 |
| Save | +3 | +0 | +1 | +1 | +3 | +1 |
- Skills
- Medicine +7, Religion +5, Perception +5
- Gear
- Chain Shirt, Holy Symbol, Mace
- Senses
- Passive Perception 15
- Languages
- Common plus one other language
Actions
Multiattack
The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame
Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting
The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Light, Thaumaturgy 1/Day: Spirit Guardians
Bonus actions
Divine Aid (3/Day)
The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.