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Priest

D&D 5e · 2024·Medium or Small Humanoid (Cleric)·Neutral

Armor class
13
Hit points
387d8 + 7
Challenge
2450 XP
Proficiency
+2Initiative +0

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score161012131613
Mod+3+0+1+1+3+1
Save+3+0+1+1+3+1
Skills
Medicine +7, Religion +5, Perception +5
Gear
Chain Shirt, Holy Symbol, Mace
Senses
Passive Perception 15
Languages
Common plus one other language

Actions

Multiattack

The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame

Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting

The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Light, Thaumaturgy 1/Day: Spirit Guardians

Bonus actions

Divine Aid (3/Day)

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0