Satyr
D&D 5e · 2014·Medium Fey·Chaotic Neutral
- Armor class
- 14leather armor
- Hit points
- 317d8
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 12 | 16 | 11 | 12 | 10 | 14 |
| Mod | +1 | +3 | +0 | +1 | +0 | +2 |
| Save | +1 | +3 | +0 | +1 | +0 | +2 |
- Skills
- Stealth +5, Perception +2, Performance +6
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.