Satyr
D&D 5e · 2024·Medium Fey·Chaotic Neutral
- Armor class
- 13
- Hit points
- 317d8
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +3
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 12 | 16 | 11 | 12 | 10 | 14 |
| Mod | +1 | +3 | +0 | +1 | +0 | +2 |
| Save | +1 | +3 | +0 | +1 | +0 | +2 |
- Skills
- Stealth +5, Perception +2, Performance +6
- Senses
- Passive Perception 12
- Languages
- Common, Elvish, Sylvan
Traits
Magic Resistance
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery
Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.