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Scout

D&D 5e · 2014·Medium Humanoid (any race)·Any Alignment

Armor class
13leather armor
Hit points
163d8+3
Challenge
1/2100 XP
Proficiency
+2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score111412111311
Mod+0+2+1+0+1+0
Save+0+2+1+0+1+0
Skills
Nature +4, Stealth +6, Survival +5, Perception +5
Senses
passive Perception 15
Languages
any one language (usually Common)

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0