Shadow
D&D 5e · 2014·Medium Undead·Chaotic Evil
- Armor class
- 12
- Hit points
- 163d8+3
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 13 | 6 | 10 | 8 |
| Mod | -2 | +2 | +1 | -2 | +0 | -1 |
| Save | -2 | +2 | +1 | -2 | +0 | -1 |
- Vulnerabilities
- radiant
- Resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- necrotic, poison
- Condition immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- —
Traits
Amorphous
The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth
While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Find similar monsters
Creature
Senses
Defenses
- Necrotic immunity
- Poison immunity
- Exhaustion immunity
- Frightened immunity
- Grappled immunity
- Paralyzed immunity
- Petrified immunity
- Poisoned immunity
- Prone immunity
- Restrained immunity
- Acid resistance
- Cold resistance
- Fire resistance
- Lightning resistance
- Nonmagical Weapons resistance
- Thunder resistance
- Radiant vulnerability