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Shadow

D&D 5e · 2024·Medium Undead·Chaotic Evil

Armor class
12
Hit points
275d8 + 5
Challenge
1/2100 XP
Proficiency
+2Initiative +2

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score614136108
Mod-2+2+1-2+0-1
Save-2+2+1-2+0-1
Skills
Stealth +6
Vulnerabilities
Radiant
Resistances
Acid, Cold, Fire, Lightning, Thunder
Damage immunities
Necrotic, Poison
Condition immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None

Traits

Amorphous

The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness

While in sunlight, the shadow has Disadvantage on D20 Test.

Actions

Draining Swipe

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus actions

Shadow Stealth

While in Dim Light or Darkness, the shadow takes the Hide action.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0