Shadow
D&D 5e · 2024·Medium Undead·Chaotic Evil
- Armor class
- 12
- Hit points
- 275d8 + 5
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 13 | 6 | 10 | 8 |
| Mod | -2 | +2 | +1 | -2 | +0 | -1 |
| Save | -2 | +2 | +1 | -2 | +0 | -1 |
- Skills
- Stealth +6
- Vulnerabilities
- Radiant
- Resistances
- Acid, Cold, Fire, Lightning, Thunder
- Damage immunities
- Necrotic, Poison
- Condition immunities
- Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- None
Traits
Amorphous
The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness
While in sunlight, the shadow has Disadvantage on D20 Test.
Actions
Draining Swipe
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus actions
Shadow Stealth
While in Dim Light or Darkness, the shadow takes the Hide action.