Specter
D&D 5e · 2014·Medium Undead·Chaotic Evil
- Armor class
- 12
- Hit points
- 225d8
- Challenge
- 1200 XP
- Proficiency
- +2
Speed 0 ft., fly 50 ft. (hover)
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 1 | 14 | 11 | 10 | 10 | 11 |
| Mod | -5 | +2 | +0 | +0 | +0 | +0 |
| Save | -5 | +2 | +0 | +0 | +0 | +0 |
- Resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- necrotic, poison
- Condition immunities
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands all languages it knew in life but can't speak
Traits
Incorporeal Movement
The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Find similar monsters
Creature
Senses
Defenses
- Necrotic immunity
- Poison immunity
- Charmed immunity
- Exhaustion immunity
- Grappled immunity
- Paralyzed immunity
- Petrified immunity
- Poisoned immunity
- Prone immunity
- Restrained immunity
- Unconscious immunity
- Acid resistance
- Cold resistance
- Fire resistance
- Lightning resistance
- Nonmagical Weapons resistance
- Thunder resistance