Specter
D&D 5e · 2024·Medium Undead·Chaotic Evil
- Armor class
- 12
- Hit points
- 225d8
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +2
Speed 30 ft., Fly 50 ft. (hover)
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 1 | 14 | 11 | 10 | 10 | 11 |
| Mod | -5 | +2 | +0 | +0 | +0 | +0 |
| Save | -5 | +2 | +0 | +0 | +0 | +0 |
- Resistances
- Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
- Damage immunities
- Necrotic, Poison
- Condition immunities
- Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Understands Common plus one other language but can't speak
Traits
Incorporeal Movement
The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
Find similar monsters
Creature
Senses
Defenses
- Necrotic immunity
- Poison immunity
- Charmed immunity
- Exhaustion immunity
- Grappled immunity
- Paralyzed immunity
- Petrified immunity
- Poisoned immunity
- Prone immunity
- Restrained immunity
- Unconscious immunity
- Acid resistance
- Bludgeoning resistance
- Cold resistance
- Fire resistance
- Lightning resistance
- Piercing resistance
- Slashing resistance
- Thunder resistance