Spirit Naga
D&D 5e · 2014·Large Monstrosity·Chaotic Evil
- Armor class
- 15natural armor
- Hit points
- 7510d10+20
- Challenge
- 83,900 XP
- Proficiency
- +3
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 17 | 14 | 16 | 15 | 16 |
| Mod | +4 | +3 | +2 | +3 | +2 | +3 |
| Save | +4 | +6 | +5 | +3 | +5 | +6 |
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.