Spirit Naga
D&D 5e · 2024·Large Fiend·Chaotic Evil
- Armor class
- 17
- Hit points
- 13518d10 + 36
- Challenge
- 83,900 XP
- Proficiency
- +3Initiative +3
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 17 | 14 | 16 | 15 | 16 |
| Mod | +4 | +3 | +2 | +3 | +2 | +3 |
| Save | +4 | +6 | +5 | +3 | +5 | +6 |
- Damage immunities
- Poison
- Condition immunities
- Charmed, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Abyssal, Common
Traits
Fiendish Restoration
If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray
Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)