Steam Mephit
D&D 5e · 2014·Small Elemental·Neutral Evil
- Armor class
- 10
- Hit points
- 216d6
- Challenge
- 1/450 XP
- Proficiency
- +2
Speed 30 ft., fly 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 5 | 11 | 10 | 11 | 10 | 12 |
| Mod | -3 | +0 | +0 | +0 | +0 | +1 |
| Save | -3 | +0 | +0 | +0 | +0 | +1 |
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Aquan, Ignan
Traits
Death Burst
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day)
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6)
The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.