Skip to content

Steam Mephit

D&D 5e · 2014·Small Elemental·Neutral Evil

Armor class
10
Hit points
216d6
Challenge
1/450 XP
Proficiency
+2

Speed 30 ft., fly 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score51110111012
Mod-3+0+0+0+0+1
Save-3+0+0+0+0+1
Damage immunities
fire, poison
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, Ignan

Traits

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day)

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6)

The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Find similar monsters

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0