Steam Mephit
D&D 5e · 2024·Small Elemental·Neutral Evil
- Armor class
- 10
- Hit points
- 175d6
- Challenge
- 1/450 XP
- Proficiency
- +2Initiative +0
Speed 30 ft., Fly 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 5 | 11 | 10 | 11 | 10 | 12 |
| Mod | -3 | +0 | +0 | +0 | +0 | +1 |
| Save | -3 | +0 | +0 | +0 | +0 | +1 |
- Skills
- Stealth +2
- Damage immunities
- Fire, Poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Aquan, Ignan)
Traits
Blurred Form
Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6)
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.