Skip to content

Steam Mephit

D&D 5e · 2024·Small Elemental·Neutral Evil

Armor class
10
Hit points
175d6
Challenge
1/450 XP
Proficiency
+2Initiative +0

Speed 30 ft., Fly 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score51110111012
Mod-3+0+0+0+0+1
Save-3+0+0+0+0+1
Skills
Stealth +2
Damage immunities
Fire, Poison
Condition immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Aquan, Ignan)

Traits

Blurred Form

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6)

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0