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Stirge

D&D 5e · 2014·Tiny Beast·Unaligned

Armor class
14natural armor
Hit points
21d4
Challenge
1/825 XP
Proficiency
+2

Speed 10 ft., fly 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score41611286
Mod-3+3+0-4-1-2
Save-3+3+0-4-1-2
Senses
darkvision 60 ft., passive Perception 9
Languages
—

Actions

Blood Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0