Stirge
D&D 5e · 2014·Tiny Beast·Unaligned
- Armor class
- 14natural armor
- Hit points
- 21d4
- Challenge
- 1/825 XP
- Proficiency
- +2
Speed 10 ft., fly 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 4 | 16 | 11 | 2 | 8 | 6 |
| Mod | -3 | +3 | +0 | -4 | -1 | -2 |
| Save | -3 | +3 | +0 | -4 | -1 | -2 |
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- —
Actions
Blood Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.