Thug
D&D 5e · 2014·Medium Humanoid (any race)·Any Non Good Alignment
- Armor class
- 11leather armor
- Hit points
- 325d8+10
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 11 | 14 | 10 | 10 | 11 |
| Mod | +2 | +0 | +2 | +0 | +0 | +0 |
| Save | +2 | +0 | +2 | +0 | +0 | +0 |
- Skills
- Intimidation +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Traits
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.