Tough
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 12
- Hit points
- 325d8 + 10
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +1
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 14 | 10 | 10 | 11 |
| Mod | +2 | +1 | +2 | +0 | +0 | +0 |
| Save | +2 | +1 | +2 | +0 | +0 | +0 |
- Gear
- Heavy Crossbow, Leather Armor, Mace
- Senses
- Passive Perception 10
- Languages
- Common
Traits
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow
Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.