Will-o'-Wisp
D&D 5e · 2014·Tiny Undead·Chaotic Evil
- Armor class
- 19
- Hit points
- 229d4
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 0 ft., fly 50 ft. (hover)
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 1 | 28 | 10 | 13 | 14 | 11 |
| Mod | -5 | +9 | +0 | +1 | +2 | +0 |
| Save | -5 | +9 | +0 | +1 | +2 | +0 |
- Resistances
- acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- lightning, poison
- Condition immunities
- exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- the languages it knew in life
Traits
Consume Life
As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral
The will-o'-wisp can't wear or carry anything.
Incorporeal Movement
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination
The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).